IPHONE X REVIEW: FACE THE FUTURE
After
months of hype, endless speculation, and a wave of last-minute rumors about
production delays, the iPhone X is finally here. Apple says it’s a complete
reimagining of what the iPhone should be, 10 years after the original
revolutionized the world. That means some fundamental aspects of the iPhone are
totally different here — most notably, the home button and fingerprint sensor
are gone, replaced by a new system of navigation gestures and Apple’s new Face
ID unlocking system. These are major changes.
New
iPhones and major changes usually command a ton of hype, and Apple’s pushing
the hype level around the iPhone X even higher than usual, especially given the
new thousand-dollar starting price point. For the last few years, we've said
some variation of "it's a new iPhone" when we’ve reviewed these
devices. But Apple wants this to be the beginning of the next 10 years. It
wants the iPhone 10 to be more than just the new iPhone. It wants it to be the
beginning of a new generation of iPhones. That's a lot to live
up to.
This
review is going to be a little different, at least initially: Apple gave most
reviewers less than 24 hours with the iPhone X before allowing us to talk about
it. So consider this a working draft. These are my opening thoughts after a
long, intense day of testing the phone, but I’ll be updating everything in a
few days after we’re able to test performance and battery life, do an in-depth
camera comparison, and generally live with the iPhone X in a more realistic
way. Most importantly: please ask questions in the comments! I’ll try to answer
as many of them as I can in the final, updated review.
But
for now — here it goes.
DESIGN
At
a glance, the iPhone X looks so good one of our video editors kept saying it
looked fake. It’s polished and tight and clean. My new favorite Apple thing is
that the company managed to move all the regulatory text to software, leaving
just the word “iPhone” on the back. The screen is bright and colorful and appears
to be laminated tighter than previous iPhones, so it looks like the pixels are
right on top. Honestly, it does kind of look like a live 3D render instead of
an actual working phone.
THE
IPHONE X BASICALLY LOOKS LIKE A LIVING 3D RENDER
But
it is a real phone, and it’s clear it was just as challenging to actually build
as all the rumors suggested. It’s gorgeous, but it’s not flawless. There’s a
tiny sharp ridge between the glass back and the chrome frame that I feel every
time I pick up the phone. That chrome frame seems destined to get scratched and
dinged, as every chrome Apple product tends to do. The camera bump on the back
is huge; a larger housing than the iPhone 8 Plus fitted onto a much smaller
body and designed to draw attention to itself, especially on my white review
unit. There are definitely going to be people who think it’s ugly, but it’s
growing on me.
There’s
no headphone jack, which continues to suck on
every phone that omits it, but that’s the price you pay for a bezel-less screen
with a notch at the top. Around the sides, you’ll find the volume buttons, the
mute switch, and the sleep / wake button. The removal of the home button means
there are a few new button combinations to remember: pressing the top volume
button and the sleep / wake button together takes a screenshot; holding the
sleep button opens Siri; and you turn the phone off by holding either of the
volume buttons and the sleep button for several seconds and then sliding to
power down.
And,
of course, there’s the notch in the display — what Apple calls the “sensor
housing.” It’s ugly, but it tends to fade away after a while in portrait mode.
It’s definitely intrusive in landscape, though. It makes landscape in general
pretty messy. Less ignorable are the bezels around the sides and bottom of the
screen, which are actually quite large. Getting rid of almost everything tends
to draw attention to what remains, and what remains here is basically a thick
black border all the way around the screen, with that notch set into the top.
I
personally think the iPhone 4 is the most beautiful phone of all time, and I’d
say the iPhone X is in third place in the iPhone rankings after that phone and
the original model. It’s a huge step up from the surfboard design we’ve been
living with since the iPhone 6, but it definitely lacks the character of
Apple’s finest work. And… it has that notch.
DISPLAY
The
iPhone X is Apple’s first phone to use an OLED display, after years of Apple
LCDs setting the standard for the industry. OLED displays allow for thinner
phones, but getting them to be accurate is a challenge: Samsung phones tend to
be oversaturated to the point of neon, Google’s Pixel 2 XL has a raft of issues
with viewing angles and muted colors, and the new LG V30 has problems with
uneven backlighting.
Apple’s
using a Samsung-manufactured OLED panel with a PenTile pixel layout on the
iPhone X, but it’s insistent that it was custom-engineered and designed
in-house. Whatever the case, the results are excellent: the iPhone X OLED is
bright, sharp, vibrant without verging into parody, and generally a constant pleasure
to look at. Apple’s True Tone system automatically adjusts color temperature to
ambient light, photos are displayed in a wider color gamut, and there’s even
Dolby Vision HDR support, so iTunes movies mastered in HDR play with higher
brightness and dynamic range.
IT’S
JUST A TERRIFIC DISPLAY
I
did notice some slight color shifting off-axis, but never so much that it
bothered me; I generally had to go looking for it. And compared to the iPhone 8
Plus LCD, it seems like a slightly cooler display over all, but only when I
held the two side by side. Overall, it’s just a terrific display.
Unfortunately,
the top of the display is marred by that notch, and until a lot of developers
do a lot of work to design around it, it’s going to be hard to get the most out
of this screen. I mean that literally: a lot of apps don’t use most of the
screen right now.
Apps
that haven’t been updated for the iPhone X run in what you might call “software
bezel” mode: huge black borders at the top and bottom that basically mimic the
iPhone 8. And a lot of apps aren’t updated yet: Google Maps and Calendar,
Slack, the Delta app, Spotify, and more all run with software bezels. Games
like CSR Racing and Sonic the Hedgehoglooked
particularly silly. It’s fine, but it’s ugly, especially since the home bar at
the bottom of the screen glows white in this mode.
SOME
APPS ALMOST LOOK RIGHT, BUT THEN YOU REALIZE THEY’RE ACTUALLY JUST BROKEN
Apps
that haven’t been specifically updated for the iPhone X, but use Apple’s iOS
autolayout system will fill the screen, but wacky things happen: Dark Sky
blocks out half the status bar with a hardcoded black bar of its own, Uber puts
your account icon over the battery indicator, and the settings in the Halide
camera app get obscured by the notch and partially tucked into the display’s
bunny ears. It almost looks right, but then you realize it’s actually just
broken.
Apps
that have been updated for the iPhone X all have different
ways of dealing with the notch that sometimes lead to strange results,
especially in apps that play video. Instagram Stories don’t fill the screen;
they have large gray borders on the top and bottom. YouTube only has two
full-screen zoom options, so playing the Last Jedi trailer
resulted in either a small video window surrounded by letter- and pillar-boxing
or a full-screen view with the notch obscuring the left side of the video.
Netflix is slightly better, but you’re still stuck choosing between giant black
borders around your video or the notch.
Landscape
mode on the iPhone X is generally pretty messy: the notch goes from being a
somewhat forgettable element in the top status bar to a giant interruption on
the side of the screen, and I haven’t seen any apps really solve for it yet.
And the home bar at the bottom of the screen often sits over the top of
content, forever reminding you that you can swipe to go home and exit the chaos
of landscape mode forever.
I’m
sure all of this will get solved over time, but recent history suggests it
might take longer than Apple or anyone would like; I still encounter apps that
aren’t updated for the larger iPhone 6 screen sizes. 3D Touch has been around
for years, but I can’t think of any app that makes particularly good use of it.
Apple’s rolled out a lot of screen design changes over the years, and they take
a while to settle in. We’ll just have to see how it goes with the iPhone X.
to be continued.......
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